3.28.19 Dev Update


Next round of updates and feature releases is out! 

Updates as of today (3.25.19)


-NEW FEATURES

     - Attack Speed formula is now in game!

          - ((1 / WeaponAttackRate) - (Player.Dexterity/200))

          - Will take the base AttackRate of the player's weapon, and add a percentage based on the players Dexterity. Adds strategery!

     - Reworked UI for Weapon Purchases/Upgrades.

     - Hero's can now Respec!

          - Visit the Herbalist Vendor in town (Mortar and Pestle icon) to respec your hero for 100G

     - Added more Anvils to the Dungeon, one at each Orc tent.

     - Multiple Enemy Damage Calculator

          - You can now be swarmed by enemies, and will take damage from EACH enemy hitting you, instead of just one.

     - Solid Enemies

          - Enemies can now push you around a bit, and trap you in corners! Beware Heroes! (working on tweaks)

     - Enemy Speed Increases with Dungeon level (every 5 Enemy Levels gives a bonus to move speed)

     - Buy confirmation for buying new weapons.


- BUG FIXES

     - Some clipping fixes in the Dungeon, as well as some added collision.

     - Fixed a bug that allowed players to buy weapons that were not yet unlocked.

     - Fixed a bug which caused the 2nd boss to hunt the player as soon as the 1st boss died.

     - Fixed a bug where enemies would not recognize changed obstacles in pathfinding (causing them to pause)

     - Fixed a graphical layering issues with the Tutorial text and the slottable abilites.

     - Adjusted Health regeneration from Spirit to be weaker.

Files

Dungeoneer_HTML.zip Play in browser
Mar 28, 2019

Leave a comment

Log in with itch.io to leave a comment.